Email: chris (@) chrisdesign.nl
Systems & Core Design; prototyping and implementation of features, systems, weapons, items and enemies in close collaboration with gameplay and AI programmers
Level Design; white boxing, design and art assets placement in collaboration with 3D artists
Tools/Template development; create and design optimal design tools for designers and educate junior designers using these tool sets
Documentation of the current state of Procedural Content Generation (PCG)
Design, prototype and implement PCG solutions in Asura engine for Battlezone Sony VR and Sniper Elite
Rebellion (Oct 2013 – Dec 2014)
Core design, documentation and implementation
Data analysis and A/B testing
Mission design; weekly creation of new content, missions and narrative
Community Management; contact point for players and collection of feedback
Lukkien (Aug 2013 – Sep 2013)
Development of app in Corona SDK
People’s Playground (Jan 2013 – Jul 2013)
Development of app in Corona SDK
Codename Games/Psychic Bunny (Jan 2011 – Jun 2011)
Project Nubby (Playstation Home), Cogs (Playstation Home) and Indelible (iOs)
LUA, C#, Java, PHP, HTML, CSS, Actionscript 2.0
Asura, Unity3D, Corona SDK, Arduino Processing, XNA, PS Home Dev Kit, Flash, Android Eclipse, Microsoft Office, Adobe Suite, Autodesk Maya, Inkscape, JIRA, WordPress, Axure, TortoiseSVN
Game Wikis, Design Documentation, One Page Designs, Scrums, Agile, Brainstorms, Mind Maps, Proof of Concepts, Paper Prototypes
Fluent: English & Dutch
Basic: Spanish, French & German
MA Creative Design for Digital Cultures (Jun 2011 – Sep 2012
School of the Arts Utrecht
BA Game Design & Development (Aug 2008 – Jun 2012)
School of the Arts Utrecht
Finalist HKU Awards – School of the Arts Utrecht (2012)
Woven Graduation Project
Top 50 Dutch Design Graduates – ITEMS (2012)
Woven Graduation Project
Reviewer – Evilgamerz.com (Dec 2007 – Present)
240+ Game Reviews, Previews and Game Articles
Pinball, Arcade and Gumball Machines
Repair, restoration and avid collector